2.9
- Added new Status & StatusEffect system
- Implemented Map savable elements
- Added blue herb and green blue herb mix.
- Added backwards injured walk animation
- Fixed bug with UIItemContainer not updating after inventory expansion
- Fix to shot attack range and headshot not being registered
- Fixed issue with jittery rotation
⚠️ FYI if you created your GameManager
Databases are now added to a list. Please make sure all the game DBs are added to this list along with the new StatusEffectDB and StatusDB.
2.8
- Updated project to 2022.3.22f
- Player aiming improvements
- Refactorized Grabs to use animation overrides and improved positioning
- Improved Damageable sorting and penetration hits for melee and shot attacks
- Added class to identify directional damage
- Implemented generic actor wizard aimed at easily copying humanoid enemies