2.5.1
- Add Vertical aiming component to player
- Added proper Keyboard/Gamepad input schemes in PlayerActions
- Fixed monster collider not being disabled on death
- Made FocusVirtualCameraOnCharacter LookAt and Follow optional
- Fixed issue with letterbox not resizing correctly with resolution
- Added OnStateChanged callback
- Fixed issue with stack of items remaining with 0 amount in inventory
- Refactorized vertical aiming to support other aiming systems in the future (e.g. third & first person)
⚠️ FYI if you created your own character
If your character is not a prefab variant of the template character make sure your player Aiming state has the component PlayerVerticalAimingFromInput
2.5
- Added settings screen to Main Menu
- Added pause menu which now allows to quit the game and access settings
- Added support for custom prefab instantiation to HECore
- Added MaxStackSize to items so they can be stacked up to a certain amount
- Improved ItemData inspector with 3D examination preview
Other minor changes & fixes