If you need a climbable with a custom height you can always create it using the ClimbableLadder or ClimbableObstacle prefab as a starting point.

When setting up a custom climbable it is important that the pivot point remains at the lower point of the visuals. Also, the object ExitBottom is recommended to stay at Y=0

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To adjust a climbable’s height, adjust the visuals by removing pieces from the top (except the finalpiece with the bending handrail) and move the ExitTop point accordingly to be positioned at ground level.

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Finally, adjust the collider so it always extends slightly above the ExitTop object.

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If your climbable requires a specific animation or different traversing parameters (speed or positioning). You will need to create a custom ClimbableSetup file and assign it on the Climbable component. Check how to setup a custom climbing animation for more information on the topic.

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