In your level, you might have object you want the player to interact with to get a bit more information or narrative context. For that purpose you can use the prefab PointOfInterest located in HorrorEngine/Prefabs.
Simply position it in your level, adapt the Interaction trigger to cover the interest area and set the dialog lines on the PointOfInterest component.
https://lh3.googleusercontent.com/4UKDcOCQ7t1z8DLnb6f6Vr0myKnhbisYBkFKuDwIyBaqaJ9TH-zA3rnFqXICSOdkVnxgdr9jEmvPEfRcFst57Ji_IqWs3AjxBFM-ydwUGe_5qLCs25pN5qCkNna3_JQB4gbmIIy3EjRfU_RNrkRlwoCUIiyzE3FuvZHahxXZoVoOW4Y2XUqfP3WRSw
As part of the dialog setup, a voice over audio file can be assigned to each dialog line to play at the same time the text is shown.