There are currently 4 types of items in the engine:
You can create new item data by right clicking on the Project view on the folder you want it to be created. All types described above are available in the menu Create/HorrorEngine/Items
https://lh3.googleusercontent.com/ArXX88TW62kmB7hN8ddcLL__kPfyP2TETpVyNqdIBWCBwH8uLGqmPj2RVJvPnAJiMH5-6e0BpTubYC4Bj0Ra_HFdqiTaslP_Tdx7VXNLxYo_zOFWpyElXZ3ivtblds6ukWiTrjOQvtp7RCx0RY_1DKRVhgsVFqM3FuhIykXmAohixoYr7vakjFuf1Q
All Items have following properties:
If you want to create items with any other use, you can create a new class extending the class ItemData and override the method OnUse. Check the class HealthKitData for an example.
Items can be added to the initial player inventory by adding them to the GameManager ItinialInventory list (located in the HECommon prefab)
https://lh4.googleusercontent.com/unD-jsBy2BhJ7mdIdmEdGkWmBSb_C1EstvjDYeSpFqMfD3WlvyTDXgcUX8tYX91fz8Od816z-IGJdEG8W5VZi2AV-qdjvjuIg-xi8PtbnSUki35xyEkUPBqSTtUNcXMKOrE5JZh0qo34NQOBbs7v-CHvmkoR4rlp2qAkA7q3NXXfNgL2qIZfRlSWLQ
Similarly, you can add ammo to the different weapons by using the InitialAmmo list
https://lh4.googleusercontent.com/4q1GExaYJ2hZogIlhZQc_-p8GYStya6LPMyawWGTczPYhuWWpIbELa3XJmkWAuazIt-sHmD-0veytQsingKb4zcx1eEJiDoROh42QGCdPX6aFlJs4SL2aowqv0SDvW2l5X_YRByFHZI3-2w5WEYTqem1epLUhjvDfLlNiPYHev-psaRembolNrgq9w