When and interaction is detected an interaction prompt such as “Pick up” can be shown on the screen.
Although horror games such as Resident Evil or Silent Hill didn’t have this kind of indication for the player it can be useful so they don’t miss out any important item in the scene. However, this prompt can be easily disabled by removing the reference on the HECore object.
The information displayed on the interaction prompt (icon and text) comes from the InteractionData. This is referenced from the Interactive component.
You can create your own Interaction data by right clicking on your Project View: Create→Horror Engine→Interaction
The template includes many examples of interaction prompts behaviours that can be swapped on the HECorePrefabs object.