This guide explains how to integrate HauntedPSX into RHT from the following link

https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx

First, install HauntedPSX as explained in their installation guide (GIT URL method recommended)

At this point, you should’ve added this line to your manifest.json file

"com.hauntedpsx.render-pipelines.psx":"[<https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx.git>](<https://github.com/pastasfuture/com.hauntedpsx.render-pipelines.psx.git>)"

Once installed, from the top bar, select “HauntedPS1→Create HauntedPS1 Render Pipeline Asset”

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On your project settings, assign the created pipeline asset

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Most of the stuff in the SampleScene will become invisible. To start with, change the shader of the materials Grid and Grid2 to PSX→PSXLit

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Any object in the project (such as Monster, Doors, Items..) will need its material shader updated to work correctly in game or this will cause weird overlapping issues

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Add a volume to your scene and you should be good to go.