Creating a character data

The template already includes a character data for the main character, but if you want to modify the initial inventory or the used character prefab it is recommented to create your own CharacterData.

To create a CharacterData asset, right click on your project and select Create→HorrorEngine→Character.

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On the CharacterData file you can specify things like the character prefab to use, its name, initial inventory and equipment.

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Each character that’s going to be playable in your game, needs to be assigned on the GameManager prefab.

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It is recomended to create your own GameManager prefab variation to avoid asset overrides after a template update.

Multiple Characters