AnimatorStateHandle are helpful ScriptableObjects that allows us to identify and reference existing animations inside Animators from any other class. They automatically perform the conversion of Name into Hash.

AnimatorStateHandle can be created by right clicking on the Project View Create/HorrorEngine/Animator State Handle

https://lh6.googleusercontent.com/rkFQRLP6zkQEaIoTvFOQjPjslwj1Ge0Z9l02kJHU8Z_Ls1C8ngnj8yWAQJAgiHzKZUbVRL8PUPnaZgWnSrb8WT5obTxCpLL-uDiGvVCzmgic4NzDTT4q7hn_iHnqxNsFXPQHj0yG-GJdSCZFfAREmlR55eBKwSwPQODW8wi6b4SrJoKUuftFMMr6jA

Set the name in the Name variable of the object to force the Hash to be regenerated. This name has to match exactly the name of the state in your Animator. The Hash will be generated. Do not change the Hash.

https://lh6.googleusercontent.com/zw3s7PW28Qio_fHUoNarZr4NYSqdIzaQFZycTRV4HVquHf3Vic1QVCbvGKasD4WDnzYv6mUGyfLPkTCaYPyFygCzLAl3uQFbiJe_DtRCwO37uTCGZM7X_DYNoJCj2UljRTJKiMRVoXKCHIcpSC8ZjQQ_3RK109rhCsvtyaz4kCuH09B0_uWFY-9ySQ